Gartner’s Hype Cycle is a chart that explains the mentality of a technical creator regarding the visual hype around a product over time. There are 5 stages of this, which are the technology trigger, Peak of Inflated expectations, trough of disillusionment, slope of enlightenment, and the plateau of productivity. Technology trigger is when the product is first thought of, and we think of all the future benefits that can happen while not being realistic about the outcomes of going on this journey will produce. Peak of inflated expectations is right after the trigger, in which now we have the most wishes about a product and can sometimes lead to our next stage of tough of disillusionment. Here we are at our most depressed stage, where we lose our prior motivation because nothing is lining up to our unrealistic expectations, which is not a true indicator of how the product is coming along. Through this growth of the product we entire the slope of enlightenment stage, where there is a continuous and sometimes unexpected growth in the productivity, and I believe Twitch is in the slope of enlightenment stage. Twitch was founded in 2006 but didn’t get its real start until about 2012 where they had their first 100,000 viewers. They have slowly but surely in recent years gained more opportunities and their popularity is starting to grow exponentially. Even non gamers are starting to notice who Twitch is. They have also gotten some attention from well known software companies like Microsoft, EA, Ubisoft, and Sony. Again, they have held conferences and expo’s so that people who use Twitch can come together in their community, and further strengthen those connections. The last stage of the Gartner’s Hype Cycle would be the plateau of productivity. This is when the product is able to generate a stable amount of revenue, and all seems to be going well for now until the near future.